96/05/24

2C OPENING SEQUENCE ^^^^^^^^^^^^^^^^^^^^^ 1. 2C Opening 2C = Artificial Strong Opening ; almost GF 1) 22+, BAL, may have 5 MAJ 2) 18+, UNB, 6+CON, 9+playing tricks 2. Response 2D = Artificial Waiting ; may be strong hand 2H = 6+, good 5+HEA ; KJ10xx / KJxxxx or better 2S = 6+, good 5+SPA ; KJ10xx / KJxxxx or better 2NT = 8+, BAL, no 4 MAJ 3C = 8+, good 5+CLU ; KQ10xx / KJ10xxx or better 3D = 8+, good 5+DIA ; KQ10xx / KJ10xxx or better 3H/3S = 4-7, good 7+HEA/SPA ; KJ10xxxx or better 3NT = 6-9, (semi-)SOL 7+CLU/DIA ; KQJ10xxx or better 3. Opener's Rebid 3-1. After 2D Response OPN RSP 2C 2D ?? 2H = transfer to 2S ; 1) 5+HEA 2) 25+, BAL --2S --2NT = 25-27, BAL --3C/3D = 5+HEA & 4+CLU/DIA, F to 3H --3H = 6+HEA, NF --3S = 5+HEA & 4+SPA, GF --3NT = 28-30, BAL 2S = 5+SPA, F to 3S --3C = Second Negative ; 0-3 --3S = 6+SPA, NF --3S = 4+, 3+SUP --4C/4D/4H = Splinter Raise ; 4-7, 4+SUP, SIN showing --4S = 0-3, 3+SUP 2NT = 22-24, BAL, may have 5 MAJ --3C = Stayman --Any --4C = Gerber --3D/3H = Jacoby transfer to 4H/4S ; promises 5+HEA/SPA --3S = Minor Suit Stayman ; promises 5-4/5-5/6-4 MIN --4D/4H = Texas transfer to 4H/4S ; promises 6+HEA/SPA 3C = 5+CLU, F to 3NT/4C --3D = Second Negative ; 0-3 --3H/3S = 4+, 5+HEA/SPA --4C = 4+, 3+SUP --4D/4H/4S = Splinter Raise ; 4-7, 4+SUP, SIN showing 3D = 5+DIA, F to 3NT/4D --3H/3S = 4+, 5+HEA/SPA --4D = 4+, 3+SUP --4H/4S/5C = Splinter Raise ; 4-7, 4+DIA, SIN showing 3H/3S = Key-Card Asking Bid ; Key-Card = 4A + 3TOP --3NT = no TOP, no A --Raise = with 1 TOP, no A --Suit = no TOP, with 1A --Jump = with 1 TOP, with 1A --4NT = no TOP, with 2A --Jump Raise = with 2 TOP, with no A 3NT = semi-gambling with solid 6+CLU/DIA 4C/4D = Key-Card Asking Bid ; Key-Card = 4A + 3TOP --4NT = no TOP, no A --Raise = with 1 TOP, no A --Suit = no TOP, with 1A --Jump = with 1 TOP, with 1A --5NT = no TOP, with 2A --Jump Raise = with 2 TOP, with no A 3-2. After Positive Response ; 2H/2S/2NT/3C/3D OPN RSP 2C 2H ?? 2S/3C/3D = 5+SPA/CLU/DIA 2NT = 22-24, BAL, may have 5 MAJ 3H = 3+HEA 3S = Key-Card Asking Bid ; Key-Card = 4A + 3TOP --3NT = no TOP, no A --Raise = with 1 TOP, no A --Suit = no TOP, with 1A --Jump = with 1 TOP, with 1A --4NT = no TOP, with 2A --Jump Raise = with 2 TOP, with no A 3NT = 25-27, BAL, may have 5 MAJ 4C/4D = Key-Card Asking Bid ; Key-Card = 4A + 3TOP --4NT = no TOP, no A --Raise = with 1 TOP, no A --Suit = no TOP, with 1A --Jump = with 1 TOP, with 1A --5NT = no TOP, with 2A --Jump Raise = with 2 TOP, with no A 4H = 4+HEA, no SIN, usually BAL OPN RSP 2C 2S ?? 2NT = 22-24, BAL, may have 5 MAJ 3C/3D/3H = 5+CLU/DIA/HEA 3S = 3+SPA 3NT = 25-27, BAL, may have 5 MAJ 4C/4D/4H = Key-Card Asking Bid ; Key-Card = 4A + 3TOP --4NT = no TOP, no A --Raise = with 1 TOP, no A --Suit = no TOP, with 1A --Jump = with 1 TOP, with 1A --5NT = no TOP, with 2A --Jump Raise = with 2 TOP, with no A 4S = 4+SPA, no SIN, usually BAL OPN RSP 2C 2NT ?? 3C/3D/3H/3S = 5+CLU/DIA/HEA/SPA 3NT = 22-24, BAL 4C/4D/4H/4S = Key-Card Asking Bid ; Key-Card = 4A + 3TOP --4NT = no TOP, no A --Raise = with 1 TOP, no A --Suit = no TOP, with 1A --Jump = with 1 TOP, with 1A --5NT = no TOP, with 2A --Jump Raise = with 2 TOP, with no A 4NT = 25-27, BAL OPN RSP 2C 3C ?? 3D/3H/3S = 5+DIA/HEA/SPA 3NT = 22-24, BAL 4C = 3+SUP 4D/4H/4S = Key-Card Asking Bid ; Key-Card = 4A + 3TOP --4NT = no TOP, no A --Raise = with 1 TOP, no A --Suit = no TOP, with 1A --Jump = with 1 TOP, with 1A --5NT = no TOP, with 2A --Jump Raise = with 2 TOP, with no A OPN RSP 2C 3D ?? 3H/3S/4C = 5+HEA/SPA/CLU 3NT = 22-24, BAL 4D = 3+SUP 4H/4S = Key-Card Asking Bid ; Key-Card = 4A + 3TOP --4NT = no TOP, no A --Raise = with 1 TOP, no A --Suit = no TOP, with 1A --Jump = with 1 TOP, with 1A --5NT = no TOP, with 2A --Jump Raise = with 2 TOP, with no A

back to almost 2/1 system back to 5card major