96/05/24
2C OPENING SEQUENCE
^^^^^^^^^^^^^^^^^^^^^
1. 2C Opening
2C = Artificial Strong Opening ; almost GF
1) 22+, BAL, may have 5 MAJ
2) 18+, UNB, 6+CON, 9+playing tricks
2. Response
2D = Artificial Waiting ; may be strong hand
2H = 6+, good 5+HEA ; KJ10xx / KJxxxx or better
2S = 6+, good 5+SPA ; KJ10xx / KJxxxx or better
2NT = 8+, BAL, no 4 MAJ
3C = 8+, good 5+CLU ; KQ10xx / KJ10xxx or better
3D = 8+, good 5+DIA ; KQ10xx / KJ10xxx or better
3H/3S = 4-7, good 7+HEA/SPA ; KJ10xxxx or better
3NT = 6-9, (semi-)SOL 7+CLU/DIA ; KQJ10xxx or better
3. Opener's Rebid
3-1. After 2D Response
OPN RSP
2C 2D
??
2H = transfer to 2S ; 1) 5+HEA 2) 25+, BAL
--2S --2NT = 25-27, BAL
--3C/3D = 5+HEA & 4+CLU/DIA, F to 3H
--3H = 6+HEA, NF
--3S = 5+HEA & 4+SPA, GF
--3NT = 28-30, BAL
2S = 5+SPA, F to 3S
--3C = Second Negative ; 0-3
--3S = 6+SPA, NF
--3S = 4+, 3+SUP
--4C/4D/4H = Splinter Raise ; 4-7, 4+SUP, SIN showing
--4S = 0-3, 3+SUP
2NT = 22-24, BAL, may have 5 MAJ
--3C = Stayman
--Any --4C = Gerber
--3D/3H = Jacoby transfer to 4H/4S ; promises 5+HEA/SPA
--3S = Minor Suit Stayman ; promises 5-4/5-5/6-4 MIN
--4D/4H = Texas transfer to 4H/4S ; promises 6+HEA/SPA
3C = 5+CLU, F to 3NT/4C
--3D = Second Negative ; 0-3
--3H/3S = 4+, 5+HEA/SPA
--4C = 4+, 3+SUP
--4D/4H/4S = Splinter Raise ; 4-7, 4+SUP, SIN showing
3D = 5+DIA, F to 3NT/4D
--3H/3S = 4+, 5+HEA/SPA
--4D = 4+, 3+SUP
--4H/4S/5C = Splinter Raise ; 4-7, 4+DIA, SIN showing
3H/3S = Key-Card Asking Bid ; Key-Card = 4A + 3TOP
--3NT = no TOP, no A
--Raise = with 1 TOP, no A
--Suit = no TOP, with 1A
--Jump = with 1 TOP, with 1A
--4NT = no TOP, with 2A
--Jump Raise = with 2 TOP, with no A
3NT = semi-gambling with solid 6+CLU/DIA
4C/4D = Key-Card Asking Bid ; Key-Card = 4A + 3TOP
--4NT = no TOP, no A
--Raise = with 1 TOP, no A
--Suit = no TOP, with 1A
--Jump = with 1 TOP, with 1A
--5NT = no TOP, with 2A
--Jump Raise = with 2 TOP, with no A
3-2. After Positive Response ; 2H/2S/2NT/3C/3D
OPN RSP
2C 2H
??
2S/3C/3D = 5+SPA/CLU/DIA
2NT = 22-24, BAL, may have 5 MAJ
3H = 3+HEA
3S = Key-Card Asking Bid ; Key-Card = 4A + 3TOP
--3NT = no TOP, no A
--Raise = with 1 TOP, no A
--Suit = no TOP, with 1A
--Jump = with 1 TOP, with 1A
--4NT = no TOP, with 2A
--Jump Raise = with 2 TOP, with no A
3NT = 25-27, BAL, may have 5 MAJ
4C/4D = Key-Card Asking Bid ; Key-Card = 4A + 3TOP
--4NT = no TOP, no A
--Raise = with 1 TOP, no A
--Suit = no TOP, with 1A
--Jump = with 1 TOP, with 1A
--5NT = no TOP, with 2A
--Jump Raise = with 2 TOP, with no A
4H = 4+HEA, no SIN, usually BAL
OPN RSP
2C 2S
??
2NT = 22-24, BAL, may have 5 MAJ
3C/3D/3H = 5+CLU/DIA/HEA
3S = 3+SPA
3NT = 25-27, BAL, may have 5 MAJ
4C/4D/4H = Key-Card Asking Bid ; Key-Card = 4A + 3TOP
--4NT = no TOP, no A
--Raise = with 1 TOP, no A
--Suit = no TOP, with 1A
--Jump = with 1 TOP, with 1A
--5NT = no TOP, with 2A
--Jump Raise = with 2 TOP, with no A
4S = 4+SPA, no SIN, usually BAL
OPN RSP
2C 2NT
??
3C/3D/3H/3S = 5+CLU/DIA/HEA/SPA
3NT = 22-24, BAL
4C/4D/4H/4S = Key-Card Asking Bid ; Key-Card = 4A + 3TOP
--4NT = no TOP, no A
--Raise = with 1 TOP, no A
--Suit = no TOP, with 1A
--Jump = with 1 TOP, with 1A
--5NT = no TOP, with 2A
--Jump Raise = with 2 TOP, with no A
4NT = 25-27, BAL
OPN RSP
2C 3C
??
3D/3H/3S = 5+DIA/HEA/SPA
3NT = 22-24, BAL
4C = 3+SUP
4D/4H/4S = Key-Card Asking Bid ; Key-Card = 4A + 3TOP
--4NT = no TOP, no A
--Raise = with 1 TOP, no A
--Suit = no TOP, with 1A
--Jump = with 1 TOP, with 1A
--5NT = no TOP, with 2A
--Jump Raise = with 2 TOP, with no A
OPN RSP
2C 3D
??
3H/3S/4C = 5+HEA/SPA/CLU
3NT = 22-24, BAL
4D = 3+SUP
4H/4S = Key-Card Asking Bid ; Key-Card = 4A + 3TOP
--4NT = no TOP, no A
--Raise = with 1 TOP, no A
--Suit = no TOP, with 1A
--Jump = with 1 TOP, with 1A
--5NT = no TOP, with 2A
--Jump Raise = with 2 TOP, with no A