96/05/24

                         DEFENSE vs 2-SUIT OVERCALL
                        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^

  1. vs Michaels Cue Bid

   1-1. After 1m Opening

    OPN  RHO  RSP  LHO
    1C   2C   ??           ; 2C = MAJ

          Dbl   = Penalty Dbl ; 10+, promises good 3+SPA & good 3+HEA
          2D    = 6-11, good 5+DIA, NF
          2H/2S = 10+, usually STP showing, may have 4+SUP, 1RF
          2NT   = Limit Raise+ ; 10+, usuallly 5+SUP, INV+
          3C    = Competitive Raise ; 7-10, usually 5+SUP
          3D    = 12+, good 5+DIA, GF
          3H/3S = Splinter Raise ; 12-15, 5+SUP, SIN showing
          3NT   = to play

    OPN  RHO  RSP  LHO
    1D   2D   ??           ; 2D = MAJ

          Dbl   = Penalty Dbl ; 10+, promises good 3+SPA & good 3+HEA
          2H/2S = 10+, usually STP showing, may have 4+SUP, 1RF
          2NT   = Limit Raise+ ; 10+, good 4+SUP, INV+
          3C    = 10+, good 5+CLU, 1RF
          3D    = Competitive Raise ; 7-10, 4+SUP
          3H/3S = Splinter Raise ; 12-15, 5+SUP, SIN showing
          3NT   = to play

   1-2. After 1M Opening

    OPN  RHO  RSP  LHO
    1H   2H   ??           ; 2H = SPA & MIN

          Dbl   = Penalty Dbl ; 10+, promises good 3+SPA, denies 4 SUP
          2S    = Constructive Raise ; 7-10, 3+SUP
          2NT   = Limit Raise+ ; 10+, 3+SUP, INV+
          3C/3D = 10+, good 5+CLU/DIA, 1RF
          3H    = Preemptive Raise ; 4-7, 4+SUP
          3S/4C/4D = Splinter Raise ; 12-15, 4+SUP, SIN showing
          3NT   = Swiss Raise ; 12-15, 4+SUP, no SIN

    OPN  RHO  RSP  LHO
    1S   2S   ??           ; 2S = HEA & MIN

          Dbl   = Penalty Dbl ; 10+, promises good 3+HEA, denies 4 SUP
->        2NT   = Limit Raise+ ; 10+, 3+SUP, INV+
          3C/3D = 10+, good 5+CLU/DIA, 1RF
->        3H    = Constructive Raise+ ; 7-10, 3+SUP, INV+
->        3S    = Preemptive Raise ; 4+SUP
          3NT   = Swiss Raise ; 12-15, 4+SUP, no SIN
          4C/4D/4H = Splinter Raise ; 12-15, 4+SUP, SIN showing

  2. vs Unusual Notrumps

    OPN  RHO  RSP  LHO
    1C   2NT  ??           ; 2NT = HEA & DIA

          Dbl   = Penalty Dbl ; 10+, good 3+HEA & good 3+DIA
          3C    = Competitive Raise ; 7-10, usually 5+SUP
->        3D    = Limit Raise+ ; 10+, usually 5+SUP, INV+
->        3H    = Artificial Takeout ; 12+, promises good 4+SPA
          3S    = 8-11, good 5+SPA, NF
          3NT   = to play
          4D/4H = Splinter Raise ; 12-15, 5+SUP, SIN showing

    OPN  RHO  RSP  LHO
    1D   2NT  ??           ; 2NT = HEA & CLU

          Dbl   = Penalty Dbl ; 10+, good 3+HEA & good 3+CLU
          3C    = Limit Raise+ ; 10+, good 4+SUP, INV+
->        3D    = Competitive Raise ; 7-10, good 4+SUP
->        3H    = Artificial Takeout ; 12+, promises good 4+SPA
          3S    = 8-11, good 5+SPA, NF
          3NT   = to play
          4C/4H = Splinter Raise ; 12-15, 5+SUP, SIN showing

    OPN  RHO  RSP  LHO
    1H   2NT  ??           ; 2NT = MIN

          Dbl   = Penalty Dbl ; 10+, good 3+DIA & good 3+CLU
->        3C    = Limit Raise+ ; 10+, 3+SUP, INV+
->        3D    = Artificial Takeout ; 12+, promises good 4+SPA
          3H    = Competitive Raise ; 7-10, 3+SUP
          3S    = 8-11, good 5+SPA, NF
          3NT   = Swiss Raise ; 12-15, 4+SUP, no SIN
          4C/4D = Splinter Raise ; 12-15, 5+SUP, SIN showing

    OPN  RHO  RSP  LHO
    1S   2NT  ??           ; 2NT = MIN

          Dbl   = Penalty Dbl ; 10+, good 3+DIA & good 3+CLU
->        3C    = Artificial Takeout ; 12+, promises 4+HEA
->        3D    = Limit Raise+ ; 10+, 3+SUP, INV+
          3H    = 8-11, good 5+HEA, NF
          3S    = Competitive Raise ; 7-10, 3+SUP
          3NT   = Swiss Raise ; 12-15, 4+SUP, no SIN
          4C/4D = Splinter Raise ; 12-15, 5+SUP, SIN showing



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